![]() ![]() But death can be win if one follows the simple laws of balance of the Universe. ![]() Unfortunately death is now putting mankind, an aberrant slave enzymen species in death row. So yes, death is not that negative, as without death the parasites, the genociders, the germs, the distortions of the game that allows to happen all systems 'that demand to exist' (Leibniz), exist Mundi. One and again death cleans up the aberrant minds that pretend to be above GodoG, the laws of existence and ethics and life and love. So as much as he hates the cycles of wars and holocausts and builds victimist mantras and rewrites history he will also find its karma. Since it has corrupted the body of history and makes mankind suffer under its go(l)d greed. The capitalist go(l)d parasitic tax-farming banister on top of mankind that kills the 99% by anoxia - lack of credit, as it absorbs its oxygen-money - that today rules supreme, enjoying its billions while billions die of hunger pretends to win over death but it will die. The warrior that kills dies by iron when a new 800 years cycle of history cleans up its act. Death makes any fantasy dream of the top predator go away, including those of history. Death concludes into zero sums all world cycles of coexistence. Death kills even the biggest time stopper, the central top quark black hole, who thinks it can feed on the entire galaxy but it will die and explode into an E=mc2, quasar, in any scale of the Universe. Then they build museums to themselves expecting to last in their aberrant form. Controlling freaks keep expanding its still property, territories of order that kill the motion of beings into its selfish perspectives. Then still minds with their aberrant selfish views of the Universe will distort the flows of time till stopping all motion into form. Famously once Leibniz said that the world is the best of all possible ones. ![]() A mobile version of the game was released in Japan.Death cleans up the Universe. A spin-off of the game targeted towards the younger audience was titled Masumon Kids. Released on Japanese language Windows-based systems, the remakes include マスターオブモンスターズIII Special Edition, マスターオブモンスターズ4 ~光と闇の争覇~, Master of Monsters Value Edition (the original game, updated and with expansion packs added in), and 真・マスターオブモンスターズ Final. Two more sequels were made for Japanese Windows. System Soft Alpha returned the game to its strategy-based roots, and the two entries in the Master of Monsters series as originally popularized on the NEC 9801 PC were updated by System Soft Alpha with new graphics and gameplay features. Master of Monsters was also compared to later games such as the role-playing video game series Pokémon (which also revolves around commanding monsters) and the real-time strategy game StarCraft. David White, creator of the open-source turn-based strategy game The Battle for Wesnoth, cited Master of Monsters as an inspiration. The later Lords of Chaos by Julian Gollop of Mythos Games shares many of the same elements of summoning and tactics, along with the earlier title Chaos from 1985. Other than the existence of the Master character and magic in the game, the gameplay is very similar to System Soft's more hardcore modern warfare strategic wargame series Daisenryaku, with the exception that some versions of the Master of Monsters (such as Master of Monsters – Final) series allow equippable items, weapons and armor. The focus of the game is strategic, despite the fantasy-type characters that might imply an RPG element. Other notable features were the large variety of monsters, upgrading ("leveling up") of veteran units and control of a "Master" character who, if killed, can end the game for that player. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Gameplay engages players by permitting them to summon and move monsters around a board in an effort to capture towers and to eventually defeat the opponents (which are controlled either by other humans or by the computer program). Master of Monsters: Disciples of Gaia was released in 1998. Its success in the North American market on the Sega Genesis proved sufficient for a sequel on the Sega Saturn, and an anime art-style enhanced Sony PlayStation version titled Disciples of Gaia with a Japanese role-playing game feel. While it never had the same success as its SystemSoft stablemate Daisenryaku, the game garnered a loyal following. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. Master of Monsters is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. ![]()
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