![]() Unlike Wrecking Crew, Excitebike was never re-released for the Famicom Disk System in its original form. Since this peripheral was only available in Japan (intended for use with Nintendo's Family Basic), track saving was effectively unavailable to American and European players (the game's English manual states that "Save and Load menu selections are not operable in this game they have been programmed in for potential product developments."). The game allowed saving the custom-designed track to cassette tape, requiring the Famicom Data Recorder peripheral (basically the Famicom equivalent of the C-64's Datassette). After it is finished, the player can race the track in either Selection A or Selection B. The player can also choose where to finish the lap, and how many laps there are (up to nine). The player can choose hills and obstacles of various sizes and place them. In Design Mode, the player has the ability to build his or her own racing tracks. They act as another obstacle hitting one from the back will cause the player to fall off the bike, while any CPU riders hitting the player's rear wheel will cause them to fall off. In Selection B, CPU players join the player. The Excitebike races are little tougher than the challenge races, and that's why the best times in an Excitebike race are longer than in the challenge race (except in tracks 3 & 5).ĮxciteBike has three modes of gameplay. For example, if the player placed third or better in track 4 of the Excitebike race, he/she goes to track 5 of the Excitebike race. For example, if the player placed third or better in track 4 of the challenge race, he/she goes to the track 4 of the Excitebike race.īy placing third or better in any Excitebike race, the player advances to the next Excitebike race. ![]() The player, at the start of the game, can choose whichever track he/she wants to race in, from 1-5.īy placing third or better in any challenge race, the player advances to the Excitebike race of the same track number. The up and down arrows on turn the hand bar left and right, respectively when the bike is on the ground. While the bike is in the air, the pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. ![]() If the bike goes over an arrow, it is automatically cooled down. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. Using B causes improved acceleration, but causes the motorcycle's temperature to increase as shown on a bar at the bottom of the screen. The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. ![]() When the player places first, then they get a message: "It's a new record" In any race, the best time is 8 seconds ahead of third place. The time to beat is located on the stadium walls (for first place) and in the lower left corner (for third place). The goal is to qualify for Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). ![]() Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. It is the first game of the Exciteseries, succeeded by its sequel Excitebike 64 and the spiritual successor Excite Truck. It first debuted as a game for the Famicom in Japan in 1984 for a price of 5000 yen. Excitebike is a motocross racing video game franchise made by Nintendo. ![]()
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